Image via Unknown Worlds Entertainment Yes and no. Terrain, locations, and biomes are all static in Subnautica, so the map itself isn’t random. But there is a lot of stuff around the map that is hit and miss between games. For example, the player will rarely appear in a new world in the same location as the previous world. They will always appear in the shallows area in the middle of the map, but the precise location varies between games. It can really feel like the map changes with every game, adding replayability, but it’s the same map. Resources, too, are randomized in this way. They will still appear in their defined biomes, but at random locations within those biomes. Related: Subnautica Aurora Door Codes The locations of the Shards, which are needed to unlock new tech and items, are somewhat random, though most Shards have a predisposition to spawn in certain locations. Seaglide Shards will still spawn in Shallows, for example, and Cyclops Engine Shards directly will not appear in Shallows. Time capsules are entirely random, both in their location and in their content. While the map may remain exactly the same, each part will always be somewhat unique. And while it is indeed static, the map is pretty huge, so it can look like a new map every game anyway. If you want more information on Subnautica (especially Subnautica: Below Zero) then head over to our Subnautica category!